Are you looking for a few resources to engage art students? Take a minute to review Smithsonian Mobile.
There’s so much pressure put on learning reading, writing, math, and science, it can be easy to temporarily forget about subjects such as art. There are a bunch of worthwhile art education resources out there, such as the Smithsonian Mobile app.
Smithsonian Mobile is your digital mobile guide to the Smithsonian, built collaboratively with our visitors. Find out what’s on where, discover highlights, search our collections, access tours, podcasts and other apps. Add tips and photos from your visit for other visitors, or share your experiences and photos with Twitter and Facebook followers and friends. – Smithsonian Mobile
Here are a couple ways you could use this app with students:
- Let students select a museum or exhibit. Have them study the museum and do a two-minute “elevator pitch” to the class where they try to convince other students to visit their choice. After everyone has presented, do a survey where students choose their top 3 choices of where they’d like to visit. Spend the next class learning more about the top choice.
- Students can search through art by artist name. Give students a scavenger hunt by giving them artists names and pieces of art. Have students match up which artist completed which masterpiece by using the app’s search feature. Let them select a favorite from the list and create their own masterpiece in a similar style.
- When studying a specific period of art, use the date feature to search through the app for particular styles of art. Discuss common themes and major artists within the period.
How could you use this app to engage art students? Let me know in a comment on this article.
Kimber Thompson is a Lead Moderator for SimpleK12 webinars and a Contributing Editor for SimpleK12.com. She writes frequently about education topics, and is passionate about tools and techniques that inspire young learners. You may reach her with ideas and comments at firstname.lastname@example.org.