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This is workshop three of three for the series titled “How to Use Gamification to Motivate and Engage Your Students.”  

NOTE: While we recommend that you attend all sessions of the workshop series to meet the learning objectives, each workshop can be attended as a standalone. Full members will also have access to view the recordings on demand and earn up to three continuing education credits.

Workshop Description:  

Shifting parts of your classroom instruction, activities, or both, is a terrific way to get your students motivated to participate and engaged in learning. Join Lauren Boucher for this hands-on, interactive workshop as she shares tools, tips, tricks, and strategies to help transform elements of your classroom into a fun, interactive game! Participants will also have the opportunity to use a ready-made planning template to design a gamification system for their classroom that will increase student engagement, collaboration, and academic achievement.  

Learning Objectives:

  • Use a ready-made planning template to design a gamification system for the classroom that will increase student engagement, collaboration, and academic achievement.  

Special Technology Instructions:  

Participants will need access to an internet device, a non-school, personal Google account, and a free Canva for Education account. SimpleK12’s Google Classroom will be utilized for the interactive and hands-on components of this workshop.

Assessment:  

Participants will have collaboration and sharing opportunities throughout the workshop to demonstrate their understanding of the workshop objectives and reflect on their learning. 

 

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