Description
Research shows that using games in teaching can help increase student participation, foster social and emotional learning, and motivate students to take risks. Join Naomi Harm as she shares game-based instructional strategies to drive learner engagement in your classroom, especially for students who may struggle to focus or find their niche in learning. Participants will also have an opportunity to create their own personalized learning experience that they can immediately use with their students.
Objectives
Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.






