Want to gamify your classroom?
If you're looking for ways to gamify your classroom, then I found the perfect infographic for you. I watch social media closely and it's my job to share some of the hot topics on Twitter, Facebook, Pinterest, and other outlets that teachers, principals, students, and parents are contributing.
Gamification, in a nutshell, is making your classroom resemble game play. In theory, this increases student participation by giving them a game-like reward system and making the lesson plans flow like a narrative. You can read more about the ideas behind gamification here.
Once you know what gamification is, you may want to learn ways you can gamify your classroom. Thankfully, I found a great list on Twitter. Thought STEM posted an infographic with 10 different ways to gamify your classroom on their Twitter account. You can see this infographic below.
These 10 steps will help your lesson plans run more like a narrative. Your students will be more engaged, which will lead to improved participation and encourage students to enjoy what they're learning. If you follow these 10 steps, then you're well on your way to gamifying your classroom.
How would you implement these steps? Is there any other ways you can gamify your classroom? How do you feel about gamification? What are the drawbacks? What are the benefits?
Tori Pakizer is the Social Media Editor at SimpleK12.com. She writes regularly about the use of educational technology in K-12 classrooms, and specializes in how teachers use Twitter, Facebook, Pinterest, and other social media. You can follow Tori and SimpleK12 on Twitter @SimpleK12. If you have ideas for using social media in schools, please send your information or tip to firstname.lastname@example.org.